Sorry for the long post and the formatting, I'm on mobile. Plus, I have another question: how on earth do I play the stock market? I'm in a position in which any try to buy substantial amount of shares in any other Company means drying out the coffins of mine. Also: is there a way to not having to individually redesign every branch?)Įxpanding the branch network (being the 20s, the only place is America but I fear the shipping costs) I have a fairly extended branch system, European mostly, Im trying to be kinda realistic. Redesigning the branch network (but I fear my costs would skyrocket. In my last run, Im comfortably in the mid-twenties as a Italian manufacturer, a solid range of 4-6 Cars (sedan, luxury sedan, sport car, van, coupé, compact), a total number of sold vehicles around 5-7K per month. How research teams work and how design skills work. 4:42: Research And Design Skills: Vehicle and Component Design: This video covers how sub-component research works in the game. It touches upon how to set budgets, the efficiency ratings, how marketing works, and why it is important. Manage production lines, supplies, prices, and employees. Create chassis, engines, transmissions, and vehicles. The following tables contain the achievements in the game, and the requirements to gain them. ![]() Some achievements are good, some are bad, but they all tell the story of your company. I fear this extra production will not find customers. This tutorial covers marketing in GearCity. GearCity offers a wide variety of design and business choices. GearCity rewards you for actions you take inside the game. Most of these reports require player input, such as selecting a city or a vehicle. This GearCity tutorial video shows you how to access dynamically generated reports. I have a new manufacturing plant, almost +40% lines opening in Italy in a few years. Go through the World Map Districting system and learn how to manage your factories and branches with regional or country Districts. ![]() If I want to expand my distribution, I probably have to consider opening US branches, but I fear that must come with a factory as well somewhere (Mexico for example). My average price point is quite high, but so is my quality. I Made The Fastest Production Car Gearcity - YouTube Welcome back to GearcityToday we build the fastest production car of the 70s(207mph)Then after somebody beats our record we build. Although, it is more complex and in-depth than ordinary tycoon games. I have a fairly extended branch system, European mostly, I'm trying to be kinda realistic. GearCity is an automobile manufacturing business simulator, also known as a tycoon game. In my last run, I'm comfortably in the mid-twenties as a Italian manufacturer, a solid range of 4-6 Cars (sedan, luxury sedan, sport car, van, coupé, compact), a total number of sold vehicles around 5-7K per month. /rebates/2fgame2fGearCity&252fgame252fGearCity26tc3dbing-&idgog&nameGOG&ra4. It's addictive, incredibily in depth yet very satisfying. Ok, after my first hours of playing time let me say how good the game is.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |